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3D Stills
I have done a lot of work with a variety of techniques and software packages, including Maya, Houdini, Nuke, Photoshop, and After Effects. I have also worked with Mental Ray, PR Renderman, and Mantra. This is a small sample of my work, showcasing my skills in lighting, texturing, shading, and compositing.
![]() DinerThis Mental Ray render was created in Maya 2014. Responsible for all modeling (except fork, spoon, and bottle cap), shading, texturing, and lighting. | ![]() Snow GlobeA PR Renderman render using Image Based Lighting (IBL), Rib Archives, and an HDRI environment. Made in Maya 2013. | ![]() Glut(Work in progress) Screenshot from the upcomming short animation "Glut", directed by Georgie Fleites. Non-traditional rendering technique for a soft-cell shaded look. |
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![]() Plant ShaderCustom Programmed PR Renderman shader used to create leave textures. Made in Maya 2013. | ![]() Houdini GuitarA recreation of a photograph, this Mantra render was created in Houdini 2013. | ![]() TeapotsThis is a PR Renderman render, created using RIB Wrangling, coded by hand. |
![]() Santa's WorkshopA PR Renderman render of the inside of the snowglobe showing a closeup of Santa's workshop. | ![]() Starry NightThis seemingly 2D render inspired by Van Gogh's Starry Night is actually a fully 3D render, made in Mental Ray using Maya 2013. I manipulated the shaders to give a 2D paintbrush effect. | ![]() Narrative Lighting 1Narrative Lighting, Part 1. Where a man holds a smoking gun in an alley. |
![]() Narrative Lighting 2Narrative Lighting, Part 2. Where he realizes what he's done. | ![]() Narrative Lighting 3Narrative Lighting, Part 3. Where he seeks forgiveness for his past. | ![]() SeraA Mudbox model, where I painted Displacement, Bump, Diffuse, and Specular maps and then edited them to bring them into Maya. |
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